Whichever faction you play as, you will have unique units and heroes to try out, and each faction has a different difficulty rating as some control vast swathes of space whilst others are tiny juntas holding out against the New Republic and Imperial Remnant. The New Republic relies on starfighters and hit-and-run tactics at first as it lacks sufficient capital ships, whilst the Imperial Remnant must cede territory and fortify a specific area otherwise it will be carved up by the greedy warlord factions. This highlights one of the greatest strengths of the Thrawn’s Revenge mod, and that is that it encourages players to use the various tactics and strategies of their chosen faction in order to succeed. Conversely, Zsinj’s Empire starts off with a fairly large territory – as well as a Super Star Destroyer – but must rely on inferior frigates, even ex-Rebel ships, to maintain its dwindling fleet. The Greater Maldrood, for example, lacks a large starting territory but specializes in heavy-hitting capital ships with lots of firepower. Each former Imperial faction has its own set of specific ships and units, and with that come specific strengths and weaknesses. However, there is a lot more distinguishing these factions than just their colour. Needless to say, that’s a lot of Imperial splinter factions, and each one is represented by its own colour and distinctive sector of space. Playable factions include the standard Empire, the New Republic (formerly the Rebel Alliance), the Pentastar Alignment, the Greater Maldrood, Zsinj’s Empire, the Corporate Sector Authority, the Eriadu Authority and the Empire of the Hand. In total, the number of factions in this game varies dramatically depending on what mode you play, and there are lots of new non-playable factions that populate the updated, larger Galaxy. If the mod’s two titles ‘Thrawn’s Revenge’ and ‘Imperial Civil War’ don’t give it away, this mod is set during the post-Endor era in the Star Wars Legends continuity, meaning that Emperor Palpatine is dead (for now) and the Empire has splintered into multiple warring factions. To account for this huge Galaxy, there are also multiple new factions in the game. Thrawn’s Revenge completely overhauls this by accurately recreating the Star Wars Galaxy from various Legends sources, and the mod adds hundreds of new planets, asteroid fields and other systems that can be fought over in the game. Considering the fact that Empire at War is a layered game with both space and ground combat battles coordinated by a greater map screen that depicts the Star Wars galaxy, the layout was uninspired and cramped. One of Empire at War’s biggest drawbacks was the underwhelming nature of the Galaxy map. To break down exactly why Thrawn’s Revenge (also known as Imperial Civil War) is such a fantastic mod, we need to explore some key elements to this project that make it worthy of a mod review here on Sacred Icon. This mod is nothing short than a complete re-imagining of the core mechanics of the game that not only expands on the original idea but improves it in almost every conceivable way. To say that this mod is an overhaul of Star Wars: Empire at War is an understatement. Welcome to this Star Wars Empire at War mod review, this post will cover the Thrawn’s Revenge mod for Star Wars Empire of War: Forces of Corruption, created by Corey Loses.
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