![]() Granted, some of those games were very misguided position three Muertas by Team SMG, but even removing them from the equation leaves the hero severely lacking in terms of winrate stats. Most notably, Muerta had a ~30% winrate across 29 games. Overratedįinally, there are several heroes who underperformed during the Major. Hence we don’t feel like the hero needs any nerfs, unlike every other hero we discussed previously. His Recall is also not as potent in a pub environment as it can be in a pro game. The hero is a bit iffy when it comes to pubs, requiring a great deal of coordination during the laning stage, so as to not ruin the lane pushing it too hard. On top of it, he complements a lot of meta heroes: Medusa can benefit from extra mana and lower Mystic Snake cooldown, heroes like Storm and Ember Spirit can go on a rampage with extra resources and even Terrorblade doesn’t mind having more Metamorphosis uses in a game. KotL now having access to a strong blind and repositioning tool for the laning stage made him a relevant support once again. It is a hero that will force an early BKB from the enemy carry, and a hero who can then safely disengage most of the time. The hero lost 0.3 seconds of stun on each Rolling Thunder hit, but since good Pangolier players hit their targets multiple times per fight, it is still extremely disruptive. Despite the nerfs in 7.33, the hero retained his ability to stunlock opponents for a very long period of time. Pangolier is a bit more interesting though. Underlord being the de facto most reliable third position says a lot. We can understand some complaints from pro players about how playing offlane is a bit boring in the new patch. The latter is the best aura carrier in the game with a good built-in aura of his own and global mobility for his team. He has few bad matchups and scales both in terms of teamfight damage and building damage. ![]() The former is simply a solid, farming carry with good DPS in the late game. The demonic duo of Terrorblade and Underlord are pretty boring to discuss. We are talking about Pangolier, Terrorblade, Underlord and Keeper of the Light. There are several other heroes who are not quite as overpowered as the ones we discussed previously, but who have been consistently good throughout the tournament. ![]() The hero is very strong late game as well, as not only can he build all the necessary items faster than most heroes in the game, he can also support his team with a lot of powerful freebies. It means he gets to fully utilize his Greevil’s Greed for the first 15+ minutes of the game, resulting in potentially unbeatable item timings. Finding Alchemist got a lot harder, hence disrupting his timing is close to impossible. All three builds work and they work well depending on the situation, making Beastmaster way too good of a character.įinally, there is Alchemist, who greatly benefits from having an absolutely massive map to farm. You can even go full auras, with items like Crimson Guard and Pipe of Insight, if you don’t need extra damage from your offlane. With this kind of build, Beastmaster’s sustained damage output and heal are high, making for good teamfight presence. You can buy Aghanim's Scepter to counter illusion or Zoo heroes from the enemy. It is still one of the strongest teamfight auras in the game, but it is getting hard to build it on cores. You can play the default Zoo Beastmaster and benefit from high tempo and the ability to have Vladmir's Offering aura for your team early on. Frost Blast is a lane dominating ability that stays relevant damage- and utilitywise.īeastmaster is simply way too good for how flexible the hero is. His Frost Shield is one of the strongest damage mitigation tools, scaling very well into the late game, and frequently warranting a purchase from the enemy on its own. Lich, Beastmaster and Alchemist are also borderline overpowered in the current patch. There is an obvious overpowered hero in the game, but Medusa isn’t the only hero worth paying attention to. The shift happened around the third day of the Group Stage and the first pick remained the more popular option until the end of the tournament. Double pick in the first phase and the absolute last pick of the draft were considered a better option, until Medusa became too obvious of an OP hero. At the beginning of the tournament, the second pick was heavily prioritised. The pick order is also in a bit of a flux state. ![]() We won’t know until we play more on the map. Perhaps it has something to do with the camera angle, maybe it is a result of third Roshan having Aghanim’s Scepter on Radiant during daytime, or maybe it is the neutral camp placement. The disparity isn’t as pronounced as it was previously, but one of the Factions still enjoys a 55%+ win rate. After months of Dire domination, we are seeing a shift towards Radiant. This is probably irrelevant for most players, but an interesting piece of trivia nonetheless.
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